> For the complete documentation index, see [llms.txt](https://kb.winterzone.se/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://kb.winterzone.se/minecraft/categories/basic-features-explained/untitled.md).

# Minecraft gamerules cheatsheet

Minecraft has a lot of different gamerules which can change the way your servers works. Gamerules can alter multiple game mechanics, a full list of the different gamerules can be found below.

Gamerules can be changed using the following command:

```
/gamerule <rule> <value>
```

## **1.8 and later** <a href="#id-1.8-and-later" id="id-1.8-and-later"></a>

`commandBlockOutput`\
Should the output of commands sent in command blocks be sent to console and server operators? *(true/false)*

`doDaylightCycle`\
Should time pass by? Setting this to false will mean that the server stays at the current time. *(true/false)*

`doEntityDrops`\
Should entities (excluding mobs) have drops? *(true/false)*

`doFireTick`\
Should fire be able to spread and extinguish itself? *(true/false)*

`doMobLoot`\
Should mobs drop items when they die? *(true/false)*

`doMobSpawning`\
Should mobs be allowed to spawn naturally? This option does not affect mobs spawned from spawners or by command. *(true/false)*

`doTileDrops`\
Should blocks drop when you destroy them? *(true/false)*

`keepInventory`\
Should players keep their items when they die? *(true/false)*

`logAdminCommands`\
Should administrative commands be logged to the console/server log? *(true/false)*

`mobGriefing`\
Should mobs be allowed to grief the world? For example, zombies breaking doors, endermen picking up blocks or creepers exploding. *(true/false)*

`naturalRegeneration`\
Should the health of players naturally (excludes potions, golden apples, etc.) regenerate over time? Players need sufficient food for this to work. *(true/false)*

`randomTickSpeed`\
How often block ticks occur. Block ticks include redstone, plant growth/decay, etc. Higher values result in higher speeds, making the speed of redstone, growth and decay faster. *(positive integer)*

`reducedDebugInfo`\
Should less info be shown on the debug display (F3)? Setting to false will also hide entity hitboxes (F3+B) and chunk boundaries (F3+G) if the user has them enabled. *(true/false)*

`sendCommandFeedback`\
Should feedback from vanilla commands be shown? For example, if you do /summon Creeper \~ \~ \~ with sendCommandFeedback set to false, the creeper will spawn but you will not get a message. *(true/false)*

`showDeathMessages`\
Should death messages be shown in the chat? *(true/false)*

## **1.9 and later** <a href="#id-1.9-and-later" id="id-1.9-and-later"></a>

`disableElytraMovementCheck`\
Should the built-in Minecraft speed check be disabled for users wearing an elytra? NOTE: This can allow people to use an elytra to cheat using an elytra extra-flight hack. *(true/false)*

`spawnRadius`\
How far out from the set world spawn should players spawn when first joining or when dying without a personal spawn point (set by placing a bed and sleeping in it)? *(positive integer)*

`spectatorsGenerateChunks`\
Can players who are in spectate mode generate chunks when traveling around the world? *(true/false)*

## **1.10 and later** <a href="#id-1.10-and-later" id="id-1.10-and-later"></a>

No new game rules.

## **1.11 and later** <a href="#id-1.11-and-later" id="id-1.11-and-later"></a>

`doWeatherCycle`\
Will the weather change naturally? *(true/false)*

`maxEntityCramming`\
The maximum amount of entities that can be "pushed" in a small area before players take 3 HP suffocation damage per half-second. *(positive integer)*

## **1.12 and later** <a href="#id-1.12-and-later" id="id-1.12-and-later"></a>

`announceAdvancements`\
Should an announcement be made to the server when someone achieves an advancement? *(true/false)*

{% hint style="info" %}
**Note**: For pre-1.12 versions, you can change this in your server.properties file.
{% endhint %}

`doLimitedCrafting`\
Should players only be able to craft recipes they have unlocked? *(true/false)*

`maxCommandChainLength`\
Determines the value where the chain command block acts as a chain. *(positive integer)*

## **1.13 and later** <a href="#id-1.13-and-later" id="id-1.13-and-later"></a>

No new game rules.

## **1.14 and later** <a href="#id-1.14-and-later" id="id-1.14-and-later"></a>

No new game rules.

## **1.15 and later** <a href="#id-1.15-and-later" id="id-1.15-and-later"></a>

`doInsomnia`\
Whether phantoms can spawn in the nighttime. *(true/false)*

`doImmediateRespawn`\
Players respawn immediately without showing the death screen. *(true/false)*

`drowningDamage`\
Whether the player should take damage when drowning. *(true/false)*

`fallDamage`\
Whether the player should take fall damage. *(true/false)*

`fireDamage`\
Whether the player should take fire damage. *(true/false)*
