# Minecraft gamerules cheatsheet

Minecraft has a lot of different gamerules which can change the way your servers works. Gamerules can alter multiple game mechanics, a full list of the different gamerules can be found below.

Gamerules can be changed using the following command:

```
/gamerule <rule> <value>
```

## **1.8 and later** <a href="#id-1.8-and-later" id="id-1.8-and-later"></a>

`commandBlockOutput`\
Should the output of commands sent in command blocks be sent to console and server operators? *(true/false)*

`doDaylightCycle`\
Should time pass by? Setting this to false will mean that the server stays at the current time. *(true/false)*

`doEntityDrops`\
Should entities (excluding mobs) have drops? *(true/false)*

`doFireTick`\
Should fire be able to spread and extinguish itself? *(true/false)*

`doMobLoot`\
Should mobs drop items when they die? *(true/false)*

`doMobSpawning`\
Should mobs be allowed to spawn naturally? This option does not affect mobs spawned from spawners or by command. *(true/false)*

`doTileDrops`\
Should blocks drop when you destroy them? *(true/false)*

`keepInventory`\
Should players keep their items when they die? *(true/false)*

`logAdminCommands`\
Should administrative commands be logged to the console/server log? *(true/false)*

`mobGriefing`\
Should mobs be allowed to grief the world? For example, zombies breaking doors, endermen picking up blocks or creepers exploding. *(true/false)*

`naturalRegeneration`\
Should the health of players naturally (excludes potions, golden apples, etc.) regenerate over time? Players need sufficient food for this to work. *(true/false)*

`randomTickSpeed`\
How often block ticks occur. Block ticks include redstone, plant growth/decay, etc. Higher values result in higher speeds, making the speed of redstone, growth and decay faster. *(positive integer)*

`reducedDebugInfo`\
Should less info be shown on the debug display (F3)? Setting to false will also hide entity hitboxes (F3+B) and chunk boundaries (F3+G) if the user has them enabled. *(true/false)*

`sendCommandFeedback`\
Should feedback from vanilla commands be shown? For example, if you do /summon Creeper \~ \~ \~ with sendCommandFeedback set to false, the creeper will spawn but you will not get a message. *(true/false)*

`showDeathMessages`\
Should death messages be shown in the chat? *(true/false)*

## **1.9 and later** <a href="#id-1.9-and-later" id="id-1.9-and-later"></a>

`disableElytraMovementCheck`\
Should the built-in Minecraft speed check be disabled for users wearing an elytra? NOTE: This can allow people to use an elytra to cheat using an elytra extra-flight hack. *(true/false)*

`spawnRadius`\
How far out from the set world spawn should players spawn when first joining or when dying without a personal spawn point (set by placing a bed and sleeping in it)? *(positive integer)*

`spectatorsGenerateChunks`\
Can players who are in spectate mode generate chunks when traveling around the world? *(true/false)*

## **1.10 and later** <a href="#id-1.10-and-later" id="id-1.10-and-later"></a>

No new game rules.

## **1.11 and later** <a href="#id-1.11-and-later" id="id-1.11-and-later"></a>

`doWeatherCycle`\
Will the weather change naturally? *(true/false)*

`maxEntityCramming`\
The maximum amount of entities that can be "pushed" in a small area before players take 3 HP suffocation damage per half-second. *(positive integer)*

## **1.12 and later** <a href="#id-1.12-and-later" id="id-1.12-and-later"></a>

`announceAdvancements`\
Should an announcement be made to the server when someone achieves an advancement? *(true/false)*

{% hint style="info" %}
**Note**: For pre-1.12 versions, you can change this in your server.properties file.
{% endhint %}

`doLimitedCrafting`\
Should players only be able to craft recipes they have unlocked? *(true/false)*

`maxCommandChainLength`\
Determines the value where the chain command block acts as a chain. *(positive integer)*

## **1.13 and later** <a href="#id-1.13-and-later" id="id-1.13-and-later"></a>

No new game rules.

## **1.14 and later** <a href="#id-1.14-and-later" id="id-1.14-and-later"></a>

No new game rules.

## **1.15 and later** <a href="#id-1.15-and-later" id="id-1.15-and-later"></a>

`doInsomnia`\
Whether phantoms can spawn in the nighttime. *(true/false)*

`doImmediateRespawn`\
Players respawn immediately without showing the death screen. *(true/false)*

`drowningDamage`\
Whether the player should take damage when drowning. *(true/false)*

`fallDamage`\
Whether the player should take fall damage. *(true/false)*

`fireDamage`\
Whether the player should take fire damage. *(true/false)*


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://kb.winterzone.se/minecraft/categories/basic-features-explained/untitled.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
